Monitor Test
Seven display tests on one stage: 15 fullscreen patterns, dead-pixel colour fields, an OLED burn-in wash, PWM flicker detection, a ghosting sweep, a blank screen and your real refresh rate. Drawn locally in your browser, nothing uploaded.
Nothing is drawn, and no device is opened, until you press this. Every mode runs on a canvas in this tab.
- Pattern
- 1 / 15
- Screen (css px)
- ·
- Device pixel ratio
- ·
- Est. device px
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Even brightness edge to edge. Blotches or a smeared, cloudy look is dirty-screen effect; one dim edge or corner is an uneven backlight.
Seven tests, one stage
Six display tests and a refresh-rate page were six copies of the same canvas. They are modes now, and the old URLs land here.
Patterns
15 fullscreen patterns for uniformity, black level, gamma, banding, sharpness, colour and geometry.
/bench/monitor-test/Dead pixels
Eleven solid colour fields, plus the stuck-pixel exerciser.
/bench/dead-pixel-test/Burn-in
Low-level grey fields and a moving wipe for image retention, plus a timed pixel refresher wash.
/bench/burn-in-test/Flicker
The pencil wave test for PWM backlight flicker, a sweeping bar, and the inversion patterns.
/bench/flicker-test/Ghosting
Objects sweeping across five backgrounds to show smear, blur and overdrive overshoot.
/bench/ghosting-test/Refresh rate
Your display’s real Hz from the median gap between repaints, with dropped frames.
/tools/refresh-rate-test/Blank screen
One flat field for cleaning, as a light panel, or as a bias light.
/bench/blank-screen/
No camera, microphone or screen capture is involved in any mode, and nothing leaves your browser. Every pattern is drawn on a canvas in this tab.
The 15 test patterns
What each screen is for, and what a bad result looks like on it.
- 1Uniformity, white 100%Uniformity
Even brightness edge to edge. Blotches or a smeared, cloudy look is dirty-screen effect; one dim edge or corner is an uneven backlight.
- 2Uniformity, 50% greyUniformity
The best field for spotting a colour cast. If this grey reads pink, green or blue, trim the strongest RGB gain down in the OSD, never raise the other two.
- 3Uniformity, blackUniformity
Dark room, wait a minute. Brightness fixed at the corners is backlight bleed. A silvery haze that changes as you move your head is IPS glow, and nothing removes it.
- 4Grey ramp, bandingTone response
The top strip should fade with no visible steps. Vertical contour bands mean 6-bit dithering, dynamic contrast, or a bad colour profile.
- 5Black level, code values 0 to 16Tone response
Patch 0 is a control and must be invisible. Count how many of the rest you can separate from the background: fewer than six and your shadows are crushed.
- 6White level, code values 240 to 255Tone response
If 254, 252 and 250 all look like plain white, highlights are clipping. Turn contrast down until 252 separates cleanly.
- 7Gamma, 1.8 to 2.6Tone response
Step back or squint. The bar that disappears into its own checkerboard is your real gamma. 2.2 is the sRGB and Windows target. Estimate only, roughly plus or minus 0.1.
- 8Sharpness, 1px checkerboardSharpness
This must read as flat, calm grey. Shimmer, moire or coloured sparkle means the image is being scaled, or the OSD sharpness is above neutral.
- 9Sharpness, 1px line gridsSharpness
All four quadrants should look equally flat. If only one axis shimmers, the signal is being stretched on that axis: check for a non-native resolution.
- 10Colour, 100% bars and primariesColour
Flat even blocks with hard edges. Noisy or blocky red and magenta edges mean 4:2:0 chroma, so set the GPU output to RGB or YCbCr 4:4:4.
- 11Colour, saturation and brightness sweepsColour
Every row should be perfectly smooth. Steps in one channel only point at that channel’s gain or a broken ICC profile.
- 12Colour, skin tone referenceColour
These should read as believable skin. A green or magenta cast means white balance: set 6500K or Warm, then trim RGB gains.
- 13Geometry, grid and circlesGeometry
The red 1px border must be visible on all four edges, the circles must be round, and every grid line the same weight.
- 14Viewing angle, uniform grey fieldsPanel type
Look from dead centre, then move 30 degrees left, right, up and down. How far the bands shift tells you TN from VA from IPS.
- 15Text clarity, real rendered textText
Real browser text, not canvas. Coloured fringes are subpixel antialiasing: correct on an RGB-stripe LCD, wrong on BGR, portrait or OLED panels.
Colour and gamma reference
The exact values the patterns draw, so you can check them against your own measurements.
Gamma bars
Each bar is the code value whose luminance is 50% at that gamma, sitting inside a 1px checkerboard that is 50% luminance by construction. The bar that vanishes when you step back names your display's real gamma.
| Gamma | 1.8 | 2.0 | 2.2 | 2.4 | 2.6 |
|---|---|---|---|---|---|
| Bar code value | 174 | 180 | 186 | 191 | 195 |
100% colour bars
#ffffff#ffff00#00ffff#00ff00#ff00ff#ff0000#0000ff#000000
Skin tone reference
Eight representative sRGB swatches spanning light to deep. A familiarity check, not a standard and not a calibration target.
#ffe7d1#ffdbac#f1c27d#e0ac69#c68642#8d5524#5c3a21#3b2219
Every field the other six modes paint
The colour fields, tracks and sequences the merged tests run through.
Dead pixels: 11 colour fields
| Field | Value | What it reveals |
|---|---|---|
| Red | #ff0000 | red subpixels only, a dark dot here is a dead red subpixel |
| Green | #00ff00 | green subpixels only |
| Blue | #0000ff | blue subpixels only, the hardest primary to judge, look closely |
| White | #ffffff | all three on, any dark point is dead or stuck off |
| Black | #000000 | all three off, any point of light is stuck or hot |
| Cyan | #00ffff | green + blue, red off |
| Magenta | #ff00ff | red + blue, green off |
| Yellow | #ffff00 | red + green, blue off |
| Grey 25% | #404040 | code value 64, low mid-tone, shows lazy cells |
| Grey 50% | #808080 | code value 128, the best field for uniformity and mura |
| Grey 75% | #bfbfbf | code value 191, high mid-tone |
Burn-in: 9 detection fields
- 5% grey
13, 13, 13 - 10% grey
26, 26, 26 - 20% grey
51, 51, 51 - 50% grey
128, 128, 128 - White
255, 255, 255 - Red
255, 0, 0 - Green
0, 255, 0 - Blue
0, 0, 255 - Black
0, 0, 0
Burn-in: the 8-stop pixel refresher wash
Complementary pairs, five seconds each, so one 40 second loop drives red, green and blue to the same mean. The noise layer is composited in difference at 0.34, so no pixel ever sits at exactly full or exactly zero.
1. 255, 255, 2552. 0, 0, 03. 255, 0, 04. 0, 255, 2555. 0, 255, 06. 255, 0, 2557. 0, 0, 2558. 255, 255, 0
Flicker: 3 field levels and 6 inversion patterns
The three levels are drawn image levels, not backlight levels. The backlight is what you are testing, and no web page can change it.
- White
#ffffff - 50% grey
#808080 - 20% grey
#333333
- chequer 1 by 1
- chequer 2 by 2
- one pixel rows
- one pixel columns
- two pixel rows
- dots, one pixel in four
Ghosting: 5 backgrounds
The chequerboard pair is different on every row on purpose: response time is a matrix, not one number, and dark-to-dark is where cheap VA panels collapse. Speeds run 240 to 3840 px/s.
| Background | Field | Transition pair | Code values |
|---|---|---|---|
| black | #000000 | 0 → 255 | |
| dark grey | #1e1e1e | 0 → 50 | |
| mid grey | #808080 | 96 → 160 | |
| light grey | #c8c8c8 | 200 → 240 | |
| white | #ffffff | 128 → 255 |
Blank screen: 6 fields
- Black
#000000 - White
#ffffff - Soft light
gradient - Warm 2700 K
#ffa757 - Neutral 4000 K
#ffcea6 - Cool 6500 K
#fffefa
Pixel fault classes, and what a warranty covers
Allowances per million pixels, from ISO 13406-2 and carried into ISO 9241-307. Manufacturers still quote these class numbers.
| Class | Type 1, bright | Type 2, dark | Type 3, stuck subpixel |
|---|---|---|---|
| I | 0 | 0 | 0 |
| II | 2 | 2 | 5 |
| III | 5 | 15 | 50 |
| IV | 50 | 150 | 500 |
Most consumer monitors, laptops and TVs ship as Class II. A 1920 by 1080 panel is 2.07 megapixels, so a Class II panel is allowed roughly four bright pixels, four dark pixels and ten stuck subpixels before it is out of spec, and a 4K panel four times that. On the panel warranty alone, one fault almost never wins a claim. The retailer's return window and a zero-bright-pixel guarantee are the two routes that work.
How to run each mode
Before anything else
- Darken the room and wait a minute. Your eyes need roughly 60 seconds to adapt before black level, backlight bleed and shadow detail mean anything. Colour and geometry are the only screens you can judge in a bright room.
- Go fullscreen. Inline in the page the browser may resample the canvas, which quietly breaks the single-pixel patterns.
- Set OS display scaling to 100% and browser zoom to 100% (Ctrl0) before you trust the gamma, sharpness or inversion screens. Anything else resamples single pixels and you end up testing the scaler.
- Change one OSD setting at a time and come back to the same screen. Contrast lives on the white-level screen, Brightness on the black-level screen, Gamma on the gamma screen, RGB gains on the 50% grey screen.
- Step through fields with ← and → once the stage has focus, and stop the stage with the Stop button or Esc at any time. Escape leaves fullscreen in the same press.
On an OLED, do not leave the colour bars, line grids or geometry screens up for more than a minute or two. High-contrast static patterns are the exact worst case for short-term image retention.
Patterns: what they actually measure
Every one of these screens tests a chain, not a monitor. The image travels from the application to the GPU output (bit depth, RGB against YCbCr, full against limited range), through the cable and link mode, the display scaler, the picture mode and internal LUT, and finally the panel glass. A bad result tells you the chain is broken; which pattern fails tells you where to look. That is why order matters: fix resolution and signal range before you touch gamma, and fix gamma before you touch colour.
On the three uniformity fields, white shows dirty-screen effect and an uneven diffuser, 50% grey is where a colour cast is easiest to catch, and black in a dark room separates backlight bleed from IPS glow from clouding. The grey ramp is a continuous 0 to 255 strip above 32 discrete steps: contour bands mean the signal is being quantised by 6-bit dithering, dynamic contrast or a broken ICC profile, and coloured bands mean a range or profile mismatch, so set the GPU output range to Full for a PC monitor. Black level puts nine patches at 0, 1, 2, 3, 4, 6, 8, 12 and 16 on pure black, and patch 0 is a control that must be invisible; eight or nine visible is healthy, four or five means shadow detail is crushed. White level does the same at the top end with 255 as its control: if 254, 252 and 250 all look like plain white, highlights are clipping and contrast is too high.
Gamma is an estimate and you are the instrument: realistically about plus or minus 0.1, and only when the checkerboard lands on exactly one physical pixel per drawn pixel. It measures the whole chain including the OS colour profile, not the monitor's internal LUT in isolation. It is not a colorimeter and this page will never pretend it is. The two sharpness screens separate the axes: if verticals shimmer but horizontals do not, the signal is being scaled on one axis only, the classic signature of a non-native resolution with aspect stretching. Fix in this order: native resolution, then 100% or integer scaling, then the OSD sharpness back to its neutral midpoint, then disable super resolution, clarity, detail enhancement and any HDR effect processing.
On the colour screens, noisy or fringed red and magenta edges while white edges look fine means 4:2:0 chroma subsampling, so set the GPU output to RGB or YCbCr 4:4:4 and check the cable is rated for your resolution and refresh rate. A sweep row that reaches full saturation early and then sits flat means an over-saturated picture mode or a wide-gamut panel stretching sRGB across P3. Geometry is three checks: the red 1px border must be visible on all four edges or you are being overscanned, the circles must be round, and every grid line must be the same weight. Viewing angle tells TN from VA from IPS. Text clarity is deliberately real browser text rather than canvas, because canvas text is drawn with greyscale antialiasing on most platforms and would hide the subpixel fringing you are looking for.
Dead pixels
Clean the screen first: a speck of dust is by far the most common dead pixel. Kill the room lights and get closer than you normally sit, because one dead subpixel on a 24-inch 1080p monitor is about 0.09 mm across. The black field is the most revealing one, since a lit dot on black is far more visible than a dark dot on white. A dot that is dark only on the red field is a dead red subpixel, which on white shows up as a faint cyan speck that is easy to miss entirely. Photograph what you find: a phone photo of the black field with a lit pixel on it is the evidence retailers accept.
The exerciser repaints the area with fully saturated random red, green and blue noise about 20 times a second at your display's real device-pixel grid. Ten minutes is roughly twelve thousand repaints, and because each subpixel is re-rolled independently it only changes state on about half of them: call it six thousand transitions. Be clear about the evidence: this is a folk remedy with a large pile of anecdote and no controlled study behind it. It sometimes works on stuck subpixels, it cannot restore drive to a dead transistor, and on an OLED a long run is actively a bad trade.
Things that are not pixel faults at all: a dark speck that moves when you wipe (dust on the polariser), a soft corner glow that changes with viewing angle (bleed or IPS glow), a diffuse pale blotch (a pressure mark), and a whole dark row or column (a driver-IC fault, unfixable and an RMA, but not a dead pixel).
Burn-in
Dim the room, turn off adaptive brightness, and on Windows turn HDR off, because in HDR the desktop is tone-mapped and a 5% grey is no longer 5%. Start at 5% grey and step up through 10%, 20% and 50%: a mark that is obvious at 5% and gone by 50% is mild, and a mark still visible on the 50% field is a large differential worth acting on. Turn on the wipe, which is the most sensitive step, because faint marks pop out as the edge passes them. Check white, red, green and blue too: a mark that is clear on blue but invisible on red means the blue emitters in that area have aged, which is the usual OLED failure.
Blue goes first because blue light is the highest-energy visible light and the blue emitter is still the weak link, so it must be driven harder and its higher-energy excitons chew through the host material faster. WOLED tends to read as overall dimming with a colour cast; QD-OLED generates all its light from a blue layer, so blue ageing touches every colour; AMOLED phones are the classic case of a status bar that never moves. What actually helps: auto-hide the taskbar or dock, use a dark theme and wallpaper, turn on logo dimming and pixel shift, drop peak brightness for static work, set a short screen-off timer, and let the firmware run its own compensation cycle when you switch the panel off. Most OLED TVs and monitors already do that automatically, and it is far more capable than anything a web page can do.
Flicker
Start on the bright field in fullscreen and wave a pencil or your spread fingers a few centimetres in front of the panel as fast as you comfortably can. One continuous smear means the light is steady. A row of separate, hard-edged copies of your fingers means the light is being chopped, and you have just seen PWM directly. Do it again at roughly 20% brightness using the monitor's own controls: almost every panel that has PWM at all shows it far more clearly there.
The wave test defeats your retina by putting a moving object in front of a static light source, so every pulse prints a frozen silhouette at a new position. The sweep test needs a caveat, because a moving object drawn on the screen is already chopped by the display itself: an LCD or OLED holds each frame for the whole refresh interval, so a bar at 1920 px/s on a 120 Hz panel jumps 16 px between frames. The frame-step readout exists so you can tell them apart. Copies spaced noticeably closer together than the frame step are the extra ones PWM adds inside each frame.
Two numbers decide whether you will feel it. Frequency: sub-100 Hz PWM is visible to almost anyone who looks, a few hundred hertz is where most complaints live, and above a couple of kilohertz almost nobody reports symptoms. Modulation depth: a backlight that only dips 15% at 240 Hz is far gentler than one that goes fully dark at the same rate, which is why a bare frequency in a spec sheet tells you less than it appears to. IEEE Std 1789-2015 ties the two together, treating deep modulation below about 90 Hz as a genuine risk and anything above roughly 1.25 kHz as low risk at essentially any depth. Flicker free on a box normally means DC dimming, or PWM run fast enough not to matter.
If a screen gives you headaches, run the panel brighter and darken the room instead, because it is the duty cycle that hurts. On a phone, look for the vendor toggle, called DC dimming, anti-flicker, high-frequency dimming or reduce flicker. Check for a strobing mode you turned on yourself: ULMB, DyAc and ELMB are deliberate, deep flicker at your refresh rate. Then rule out the boring explanations, because an uncorrected astigmatism or a prescription two years out of date produces end-of-day headaches that look exactly like a display problem. None of this is medical advice.
The inversion patterns exist because the voltage across liquid crystal has to be reversed regularly or the material degrades, so every LCD flips polarity on a schedule. A pattern that lines up with that schedule makes the two polarities differ slightly in brightness, and the image shimmers or crawls. In real use it shows up on fine text, thin table borders and dithered gradients. Shift the phase to move the pattern onto each of the four pixel parities, because some panels only misbehave when it lands on one of them.
A second effect looks similar and is often mistaken for it. Most 8-bit panels are really 6-bit plus FRC, and many 10-bit ones are 8-bit plus FRC: they fake the missing bits by alternating between two adjacent shades on successive frames so your eye averages them. Frame rate control is a temporal trick, exactly like PWM, and on a slow panel or at a low refresh rate it can produce a fine sparkle in smooth gradients, with the graphics driver adding its own dithering on top. You can usually separate the two: inversion artefacts stay locked to the pixel grid and change when you shift the pattern phase, while FRC sparkle appears in gradients and mid-tones and moves around.
There is no camera or microphone access on this page: a browser gives getUserMedia no manual shutter control, and a camera-based flicker detector in a web page would produce a confident number built on nothing. If you want the camera method, use your phone in manual mode at 1/1000 s or faster and look for rolling-shutter bands that deepen as you dim the screen.
Ghosting
Set the stage to solid blocks at 960 px/s and go fullscreen. Check the frame rate readout matches your refresh rate first, because a dropped frame makes the object jump and the jump reads as a double image that looks a lot like a smear. Find the overdrive control in your monitor menu, where it hides under a different name on almost every brand: Overdrive, OD, Response Time, TraceFree, Rampage Response, Smart Response, AMA or Overshoot. Set it to off, look at the black row, then raise it one step at a time and stop at the last step before a bright halo appears. Confirm on the dark grey row as well, because dark-to-dark is slower than black-to-white and VA panels often want a different step there.
Even a hypothetical 0 ms panel blurs moving objects, because a normal display is sample and hold: each frame is painted once and held still for the whole refresh interval while your eye keeps gliding. The size of that smear is speed divided by refresh rate, which is the css px per frame figure in the readout: 960 px/s is 16 px at 60 Hz, 6.7 px at 144 Hz and 4 px at 240 Hz. No monitor menu touches that number, but two features attack it directly: black frame insertion and backlight strobing, sold as ULMB, DyAc or ELMB. Both shorten the time each image is held on screen, which cuts sample-and-hold blur sharply. The price is real. You lose a large part of your brightness, it usually cannot run at the same time as variable refresh, and the flicker bothers some people. Above about 32 px per frame the stepping dominates everything else. The advertised 1 ms response time is a best-case grey-to-grey figure measured with overdrive at its most aggressive setting over a 10 to 90 percent window; averaged across the full range of transitions a real panel is usually several times slower.
Refresh rate
Browsers fire a requestAnimationFrame callback once per display repaint, so the gaps between callbacks are your display frame times. The mode times consecutive frames and takes the median gap, which shrugs off one-off hiccups that would wreck an average. Hz is 1000 divided by that median: 6.94 ms is 144 Hz, 4.17 ms is 240 Hz. If the result lands within about 2 percent of a common rate it snaps to it, and the raw figure stays visible. Stability is the share of frames within 5 percent of the median, and the 1% low is the rate your slowest one percent of frames were delivered at.
Before you trust a low result: background tabs are throttled to 1 fps or less, battery saver can cap a laptop or phone at 30 to 60 fps, some browsers and remote desktops limit repaints below what the panel can do, and many 144 to 240 Hz monitors ship running at 60 Hz. G-Sync and FreeSync do not interfere, because browsers composite the desktop at the display's configured fixed rate and variable refresh mainly kicks in inside fullscreen games.
Blank screen
Black is the cleaning field: on a normal page dust and dried spray marks disappear into the image, and on black with the backlight up every one of them lights up. Move your head side to side while you look at a speck. If it shifts relative to the pixels around it, it is on the outer surface and will wipe off; if it stays locked to the pixels, it is behind the glass and no amount of wiping will touch it. White is the light panel and the uniformity check, useful for tracing on paper, hunting a dropped screw, or throwing fill on your face for a call. Soft light falls off toward the edges, which reads like a diffused softbox rather than a hard rectangle in the subject's glasses.
The brightness slider does not dim your screen the way the monitor's own control does. A web page cannot touch the backlight, so the slider lays a semi-transparent black layer over the colour. Less light leaves the panel, which is what you want for a bias light at night, but the backlight still runs at full power and the black level does not improve. The warm, neutral and cool presets are approximations: each is the blackbody colour for that temperature converted to sRGB and scaled so the brightest channel sits at full. Note that 6500 K is the sRGB white point, so the cool preset comes out almost identical to plain white, and none of them is a calibrated light source.
Before you trust any of this
- Browser colour management. Browsers treat canvas as sRGB and convert to your display profile. On a wide-gamut panel without a correct profile, full red here is not necessarily the panel's full red, so the colour screens are useful for spotting faults, not for grading.
- Zoom and scaling ruin the pixel-level tests. Gamma, sharpness and inversion are only meaningful at 100% browser zoom and 100% or integer OS display scaling, in fullscreen, at the panel's native resolution.
- Room light and eye adaptation dominate the black-level, bleed, uniformity and burn-in results. The same monitor scores wildly differently at noon and at midnight.
- Judge one screen, one setting, one change at a time. Contrast changes the white level test and the gamma test; chase them together and you will loop forever.
- On a TV, turn the processing off first. Dynamic contrast, noise reduction, motion smoothing and AI picture modes mean you are testing the processor, not the panel.
- Reported colour depth is worth nothing. Current browsers return 24 from screen.colorDepth in practice regardless of the hardware, to deny fingerprinters a signal, so it tells you nothing about whether the panel or the link is 6-bit, 8-bit or 10-bit. The grey ramp is the honest test for that.
Questions
How do I test my monitor?
Run the patterns in order. Start with the three uniformity screens in a dark room to find backlight bleed and clouding, then use the black level and white level patches to set the OSD brightness and contrast, then the grey ramp for banding, the 1-pixel checkerboard for scaling and sharpness problems, and the colour and geometry screens last. Use fullscreen, and the arrow keys to move between patterns.
What is the difference between backlight bleed and IPS glow?
Backlight bleed is light physically leaking past the edge seal of the panel. It shows up as bright patches at the corners and edges of a black screen and it stays in exactly the same place no matter where you sit. IPS glow is a silvery haze over one corner that changes shape and brightness as you move your head or lean to one side. Bleed can be a defect worth a return; IPS glow is inherent to the panel type and no setting removes it. Lowering the backlight reduces both.
What gamma should my monitor be set to?
2.2 is the right target for a PC in a normally lit room, because that is what Windows, the web and sRGB content assume. 2.4 is the video target for a dark room and looks more contrasty. Use the gamma pattern here: the bar that blends into its surrounding checkerboard when you step back tells you what your display is actually doing, which is often not what the OSD gamma preset claims.
Why does the 1-pixel checkerboard shimmer instead of looking like flat grey?
The checkerboard is drawn one device pixel at a time, so it only averages into flat grey when each drawn pixel lands on exactly one physical pixel. Shimmer or a moire pattern means something is resampling the image: you are not running the panel at its native resolution, the OS display scaling is a fractional value such as 125 or 150 percent, the browser page zoom is not at 100 percent, or the monitor sharpness control is set above neutral. Check those in that order.
Can this find dead pixels?
Yes. The solid white, black, red, green and blue screens in the pattern suite reveal most stuck and dead pixels, and the Dead pixels mode cycles the full set of eleven solid colour fields in fullscreen so you can scan carefully, with a stuck-pixel exerciser after it. Use the pattern suite for calibration, banding and scaling problems, and the Dead pixels mode when you are inspecting a brand new panel.
Does this work on a TV, a laptop or a phone?
Yes, but read the results with the panel in mind. On a TV turn off every picture enhancement first, including dynamic contrast, noise reduction and motion smoothing, and set the picture mode to Filmmaker, Cinema or Game, otherwise you are testing the processing and not the panel. On a phone or tablet the pixel level patterns are unreliable because the browser scales the page, so stick to the uniformity, black level and colour screens, and note that Safari on iOS will not let a web page take over the whole screen. Everything runs locally in your browser and nothing is uploaded.
What is the difference between a dead pixel and a stuck pixel?
A dead pixel gets no drive at all, so it stays black on every field, including white. A stuck pixel is jammed on: a red-stuck subpixel shows a red dot on the black field and tints white areas pink. The distinction matters because the exerciser can sometimes free a stuck cell, and can never do anything for a dead one. Nothing running on your computer can restore drive to a pixel that is not receiving any, so treat any tool that promises to fix dead pixels as marketing.
How many dead pixels does a warranty actually cover?
Panels are graded against the ISO pixel fault classes. Class II, which covers most consumer screens, allows 2 bright and 2 dark pixels plus 5 stuck subpixels per million pixels, so a 1080p monitor can carry roughly four dead pixels and still be in spec. One fault rarely wins a claim on its own. The retailer’s return window, or a manufacturer zero-bright-pixel guarantee, is usually the better route.
What is the difference between image retention and burn-in?
Image retention is temporary. A bright static element leaves a faint ghost that fades on its own once the panel shows varied content again, usually within minutes to a few hours. Burn-in is permanent: the organic emitters under that static element have aged more than their neighbours, so they output less light forever. Retention clears on its own; burn-in can only be compensated for, never reversed.
Can this tool fix burn-in?
No, and neither can any other software. The pixel refresher wash evens out temporary image retention by driving every pixel through the full range of colours, which can clear a ghost that has not yet become permanent. Real burn-in is physical wear in the emitter layer, and no pattern, video or app can restore light output that is already gone. Start with 10 to 20 minutes at a moderate brightness; the wash itself adds runtime hours and heat, so longer is not automatically better.
Will burn-in show up in a screenshot or a photo?
Not in a screenshot. A screenshot captures the image the computer sent to the display, and burn-in happens inside the panel itself. A phone photo of the screen can capture it, but only if you turn off HDR capture and shoot a flat grey field straight on with the exposure locked; otherwise the camera’s processing hides the very low-contrast difference you are looking for.
What is PWM flicker?
PWM stands for pulse-width modulation. Instead of lowering the current through the backlight to dim it, many screens leave the light at full power and switch it on and off very quickly, then vary how long it stays on for. The average is dimmer, but the light is really a fast strobe. Most people never consciously notice it, yet a significant minority get headaches, eye strain, sore dry eyes or nausea from it, usually after half an hour rather than straight away.
Can this page measure the PWM frequency of my screen?
No, and you should be sceptical of any web page that claims it can. A browser can only change what is drawn on the screen. It has no access to the backlight and no way to sample the light coming back out of the panel, so a frequency in hertz is simply not available to it. What the Flicker mode can do is draw patterns that make the flicker visible to your own eyes, so you can tell whether it is there and whether it gets worse as you dim the screen. For an actual number you need a photodiode and an oscilloscope, or a review site that measures it for you.
Why does my screen only flicker when I turn the brightness down?
That is the classic signature of PWM dimming. At full brightness the backlight is on for almost the whole cycle, so the gaps are tiny and the modulation is shallow. As you dim, the on time shrinks and the off gaps grow, so the same frequency suddenly has a much deeper light and dark swing and crosses the threshold where you can see it. A panel that looks clean at 100 percent and strobes at 20 percent is not faulty, it is dimming by chopping the light rather than by turning it down.
What is monitor ghosting?
Ghosting is a trail left behind a moving object because the pixel cannot finish changing colour before the next frame arrives. It is still on its way from the old shade to the new one when it is asked to change again, so a faded copy of the object smears along behind it. It is a property of the panel, not of your graphics card, and no driver setting removes it.
Which overdrive setting should I use?
There is no universal answer, because the right step depends on the panel and on the refresh rate you run it at. Run the Ghosting mode, start with overdrive off, then raise it one step at a time and stop at the last step before a bright halo appears behind the moving object. That halo is overshoot, and most people find it more distracting than the smear it was meant to remove. If your monitor lacks variable overdrive, check the setting again at 60 Hz, because a level that is perfect at 144 Hz often overshoots badly when the panel refreshes more slowly.
Why does the test say 60 Hz when my monitor is 144 Hz?
Most of the time the operating system is actually running the panel at 60 Hz. On Windows, check Settings, System, Display, Advanced display and pick the highest refresh rate. Battery saver, low-power mode, a browser frame cap, or the window sitting on a slower second monitor can also hold the browser at 60 Hz even when the panel supports more. The browser follows the display the window is on, so drag the window to the monitor you want to test first.
The raw value shows 143.8 or 239.8 Hz. Is that normal?
Yes. Frame timestamps carry sub-millisecond jitter, so the raw computed rate lands slightly off the nominal number. That is why the Refresh rate mode snaps to the nearest common rate (60, 75, 90, 120, 144, 165, 240, 360) when the measurement is within about 2 percent of it, while still showing the raw figure.
Will my screen go to sleep while a long run is going?
Usually not. The Dead pixels, Burn-in and Blank screen modes ask for a screen wake lock while the stage is running, release it the moment you stop, and ask again if you switch away and come back. Not every browser has the API and some phones drop it on low battery, so the readout reports whether the lock was actually held rather than assuming it worked.
What is the safest way to clean a monitor?
Switch the Blank screen mode to black, turn the monitor’s own brightness up so the light rakes across the surface, and use a dry microfibre cloth in slow straight passes. For a stubborn mark, dampen one corner of the cloth with distilled water, and never spray the panel, because liquid runs down into the bezel. Keep alcohol, ammonia and household glass cleaner away from matte anti-glare coatings, and never reach for paper towel or tissue: the wood fibre in them is hard enough to leave fine scratches.